Colonial Lovecraft Country - playtesters needed

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Re: Colonial Lovecraft Country - playtesters needed

Post by EddyPo » Thu Jul 11, 2013 11:50 am

There is room Shannon. Glad to have you in the group.
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Shannon Mac
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Re: Colonial Lovecraft Country - playtesters needed

Post by Shannon Mac » Sat Jul 13, 2013 1:02 am

Thanks, Ed.

As an FYI I am going to be in this playtest in a few months but using 7E.

Your group is using 6E so it should be fine if they are different camps but I should probably check with the head honchos.
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Re: Colonial Lovecraft Country - playtesters needed

Post by EddyPo » Sat Jul 13, 2013 2:55 am

It sounds like we have the choice of running the campaign or the scenarios. Perhaps it would work best if the 6e team tests one and your 7e group tests the other. That way there is no overlap.

Just a thought.

BTW, I should be getting more info from Sixtystone soon. I do know there will be NDAs to sign before we can get started. I'll keep you posted.
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Re: Colonial Lovecraft Country - playtesters needed

Post by Shannon Mac » Mon Jul 15, 2013 5:20 am

Sounds good. Just let me know and I'll ask the Keeper of my offline group. Thanks for the consideration, Ed.
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Re: Colonial Lovecraft Country - playtesters needed

Post by cggmark » Mon Jul 15, 2013 9:20 pm

If there's still room, I'd love to get in on this.

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Re: Colonial Lovecraft Country - playtesters needed

Post by EddyPo » Mon Jul 15, 2013 11:14 pm

cggmark wrote:If there's still room, I'd love to get in on this.
Sure is. Welcome. I'm still waiting for more info from Sixtystone. Soon. Soon.
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Re: Colonial Lovecraft Country - playtesters needed

Post by UnknownEntity » Sun Jul 21, 2013 11:04 pm

I hope there's still room, because I would absolutely love to be involved.

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Re: Colonial Lovecraft Country - playtesters needed

Post by EddyPo » Mon Jul 22, 2013 5:38 pm

UnknownEntity wrote:I hope there's still room, because I would absolutely love to be involved.
Absolutely. One of our players had to drop out so we surely have room for you. I will PM you with further deets.
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Re: Colonial Lovecraft Country - playtesters needed

Post by EddyPo » Wed Jul 24, 2013 4:04 pm

Just an update, I have enough players now for the CoLoCo playtest. Players are or will be working on their colonial investigators right now! I've been reviewing the mini-campaign I'm going to run and I'm super pumped about it. Can't wait for session #1.

***Oh and cggmark, there is still room for you if you are still interested. I PM'd you but haven't heard back. Check your messages. :)
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Re: Colonial Lovecraft Country - playtesters needed

Post by Dr. Gerard » Thu Aug 08, 2013 1:39 am

Are you guys playing yet?
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