Colonial Lovecraft Country - playtesters needed

A place for games to be managed and run, as well as looking for people to play with online.
EddyPo
Sponsor
Sponsor
Posts:434
Joined:Fri Aug 31, 2012 4:40 pm
Location:Milwaukee
Contact:
Re: Colonial Lovecraft Country - playtesters needed

Post by EddyPo » Thu Aug 08, 2013 11:39 am

Not yet. First session is in one week. Players have made or are making their characters. One investigator is going to have a blunderbuss which is awesome! Are you interested?
Not a hack!

User avatar
Shannon Mac
Sponsor
Sponsor
Posts:547
Joined:Tue Apr 02, 2013 9:11 am
Location:Bay Area, California
Contact:
Re: Colonial Lovecraft Country - playtesters needed

Post by Shannon Mac » Sun Aug 11, 2013 10:15 am

I will be playing the first session of this Wed night offline.
My gaming blog with pretty pictures: http://www.storytellersjem.blogspot.com/

R.J. MacReady
Sponsor
Sponsor
Posts:53
Joined:Tue Jan 08, 2013 9:12 pm
Location:NYC
Re: Colonial Lovecraft Country - playtesters needed

Post by R.J. MacReady » Fri Aug 16, 2013 4:43 am

Just finished up the first Colonial Lovecraft Country playtest session, which was very cool. Great play all around and Ed is a fantastic keeper. Unfortunately in no situation tonight was the use of my blunderbuss called for.
“What would an ocean be without a monster lurking in the dark? It would be like sleep without dreams.”

― Werner Herzog

trevlix
Investigator
Investigator
Posts:510
Joined:Sun Aug 19, 2012 2:58 am
Contact:
Re: Colonial Lovecraft Country - playtesters needed

Post by trevlix » Fri Aug 16, 2013 11:50 am

Agreed - it was a great first game. I had a lot of fun playing. Don't worry - I suspect you'll get to use your blunderbuss soon!
[Trafford: Insanity: 4, Exhaustion: 2]

http://keepingthegame.blogspot.com/

EddyPo
Sponsor
Sponsor
Posts:434
Joined:Fri Aug 31, 2012 4:40 pm
Location:Milwaukee
Contact:
Re: Colonial Lovecraft Country - playtesters needed

Post by EddyPo » Fri Aug 16, 2013 1:15 pm

Yes, keep your powder dry!
Not a hack!

User avatar
Shannon Mac
Sponsor
Sponsor
Posts:547
Joined:Tue Apr 02, 2013 9:11 am
Location:Bay Area, California
Contact:
Re: Colonial Lovecraft Country - playtesters needed

Post by Shannon Mac » Sun Aug 18, 2013 9:32 am

Our group was TPK in the first scenario. On to the next one. We might do the campaign later.
My gaming blog with pretty pictures: http://www.storytellersjem.blogspot.com/

User avatar
Shannon Mac
Sponsor
Sponsor
Posts:547
Joined:Tue Apr 02, 2013 9:11 am
Location:Bay Area, California
Contact:
Re: Colonial Lovecraft Country - playtesters needed

Post by Shannon Mac » Thu Oct 10, 2013 10:12 am

How's it going?

Our group has completed 3 scenarios. I will likely be running the camp.
My gaming blog with pretty pictures: http://www.storytellersjem.blogspot.com/

EddyPo
Sponsor
Sponsor
Posts:434
Joined:Fri Aug 31, 2012 4:40 pm
Location:Milwaukee
Contact:
Re: Colonial Lovecraft Country - playtesters needed

Post by EddyPo » Thu Oct 10, 2013 2:49 pm

So far we've gone through two chapters in the campaign. No casualties yet, but a lot of san loss. As a result, one of the investigators has taken up heavy drinking. Not actually as a forced mental illness. Dude just likes to drink. I think the others in the party are headed in that direction too.
Not a hack!

trevlix
Investigator
Investigator
Posts:510
Joined:Sun Aug 19, 2012 2:58 am
Contact:
Re: Colonial Lovecraft Country - playtesters needed

Post by trevlix » Thu Oct 10, 2013 4:10 pm

We almost had one casualty! At the end of the last session I was down to 1 HP. Only luck saved me from being finished off.
[Trafford: Insanity: 4, Exhaustion: 2]

http://keepingthegame.blogspot.com/

EddyPo
Sponsor
Sponsor
Posts:434
Joined:Fri Aug 31, 2012 4:40 pm
Location:Milwaukee
Contact:
Re: Colonial Lovecraft Country - playtesters needed

Post by EddyPo » Thu Oct 10, 2013 4:20 pm

That's right. I forgot about that. Make sure you have your backup character ready. The one armed with a harpoon and a blunderbuss. :cthulhu2:
Not a hack!

Post Reply