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Horrors of War: A Covenant With Death

Posted: Tue Sep 30, 2014 7:28 pm
by PirateLawyer
Consider this a sign-up sheet for online games of the forthcoming Pagan Publishing Great War scenario anthology.

I will offer to run at least a couple of games, probably with a cap of five players per session - other Keepers are welcome to make similar offers, but please make your own thread in this forum! - and more details will be added once the book's final table of contents is announced.

I am an experienced Keeper with a good mastery of the historical period - not up to Scott Glancy's standards, but I'd like to think I'm not far off - but I do not have much experience running games online, so I'd expect to keep things relatively simple with a Google Hangouts setup. I'd be happy for technical suggestions from any of you with expertise to share.

Re: Horrors of War: A Covenant With Death

Posted: Tue Sep 30, 2014 8:23 pm
by Keeper Jon
Private Hook reporting for duty!

Re: Horrors of War: A Covenant With Death

Posted: Tue Sep 30, 2014 9:15 pm
by EddyPo
I'm in!

Re: Horrors of War: A Covenant With Death

Posted: Wed Oct 01, 2014 12:03 am
by Nvision
I'd love a chance to stick it to the Hun, eh wot!

Re: Horrors of War: A Covenant With Death

Posted: Wed Oct 01, 2014 4:28 am
by PirateLawyer
Well I'm glad to see some Canadian content in the first group (aside from myself of course). I guess this leaves 2-3 spots open for the first game. Again, once the table of contents is announced we can do a little more advance planning on picking a scenario and so forth.

I don't use many house rules for 6E CoC; I have adopted material from Investigator Weapons, vol. 1 pretty much wholesale but I will need to see how that jives with how Glancy and Crowe have written their scenarios to see which rules are best suited for their published material.

Re: Horrors of War: A Covenant With Death

Posted: Wed Oct 01, 2014 8:27 am
by Shannon Mac
In.

Re: Horrors of War: A Covenant With Death

Posted: Fri Oct 03, 2014 6:18 am
by GreatmanKing
Count me in...

Re: Horrors of War: A Covenant With Death

Posted: Sat Nov 15, 2014 6:56 am
by PirateLawyer
Here is the table of contents from the latest update just posted up by Glancy.

My initial thoughts on what to run first are:

I'd like to run one of the scenarios set in 1914, which has the advantage of being new to everyone (in other words, not out there as an actual play). So, I'd like people to vote for one of the two bolded options.

I include the rest of the scenario descriptions for future reference. If people want to vote for a follow-up game, I'm all ears.

Bolt from the Blue (Gallacian Front 1914): They players are Imperial Russian Cavalry troopers who encounter a terrifying new weapon in the opening weeks of the war. New forms of death are expected in wartime, but could something this inhumane truly be inhuman?

Under False Colors (Tsingtao China, 1914): The players are Imperial German Seebattalion soldiers who are assigned to escort a ship loaded with civilians fleeing the Japanese siege of the German treaty port of Tsingtao China. Between dodging Allied warships and opportunistic criminals, the greatest dangers will prove to be the ones they invited on board their ship.

Lord of the Peaks (Italian Alpine Front 1916): The players are Italian Alpine troops assigned to take possession of a winter observation post that another team has just finished dynamiting out of the grey rock of the Dolomite Mountains. The avalanches, frostbite and Austrian snipers will soon be seen as mercies compared to what awaits them.

The Uncorrupted (Greek Islands, 1916): The players are allied soldiers, Serbians, French and British, assigned to locate and return to duty the thousands of Serbian soldiers marooned on hundreds of Greek islands. Many evacuation ships dumped their Serbian passengers onto the nearest Greek island at the first sign of fever. Unfortunately worse things than Cholera came out of the Balkans.

Dig for Victory (Western Front, 1917) The players are soldiers of the British Commonwealth, assigned to a tunneling company outside Ypres, Belgium. the players are digging underground, struggling in near total blackness to plant almost a million pounds of explosives beneath the German trenches. But new orders send their company digging away from the Germans. What could HQ be interested in 300 feet below the surface of No Man’s Land?

U Boote Heraus (The Mediterranean, 1917) The players are the crew of a German U-Boat operating out of the Austro-Hungarian naval bases in the Adriatic. While patrolling the Mediterranean, intercepting Allied and Neutral shipping their U-boat encounters an implacable enemy of all mankind. Only too late do they realize that their clear course of action may have only fed a greater evil.

The Night Mission (The Inzonzo Front, 1917) The players are air crews piloting warplanes from either the Allies or the Central Powers. While executing a night mission over the Italian Alps these aviation pioneers learn that there are things that have called the cold, empty skies their home since before the first human ever turned their face towards the heavens. And they do not appreciate intruders in their domain.

The Last Flight of the L58 (Germany-Bulgaria-Persia 1918) The players are the crew of the Imperial German zeppelin L58. They are on a mission to deliver supplies to anti-British tribesmen in Persia and to rescue German POWs who have managed to escape from the chaos of the collapsing Russian Empire. But something’s not right. Is there a saboteur aboard, or is it something far more foul?

Re: Horrors of War: A Covenant With Death

Posted: Fri Nov 21, 2014 5:01 pm
by Nvision
As much as I'd relish the chance to roleplay a Russian Imperial, I think being stuck on a boat with terrible things seems an excellent location for horror. One vote for Under False Colours.

Re: Horrors of War: A Covenant With Death

Posted: Fri Nov 21, 2014 5:11 pm
by Keeper Jon
I'd love to hear, (or play), Bolt From the Blue!