Need advice from a list of popular scenarios to run
Posted: Mon Jun 09, 2014 9:40 am
So at the end of the year or early 2015 I expect to run a new Cthulhu campaign for my online crew. We just finished up a two year COC 1925-39 camp focused primarily upon the San Francisco Bay Area and tied into the Costonoan Indians and pacts they made with Dark Gods to get their lands back from the white men.
I'm on break for the summer while others in the group run.
Anyway . . .
Here are a list of scenarios that they have not played which interest me in varying levels. Please feel free to talk as openly as you like as this is a spoiler folder. Or, PM me the details.
These are scenarios I already have or that I am thinking of purchasing.
1. THE SENSE OF THE SLEIGHT HAND MAN by Detwiller
PITCH: 1920s characters sent into the Dreamlands and must escape. It's over 200 pages.
2. THE LEGACY OF ARRIUS LURCO by Oscar Rios
PITCH: Ancient Rome in which investigators go globe trotting across the Mediterranean so follow various clue trails. This has a slight pulp edge to it. I only played a few sessions out of 22 but there were 1-2 TPKs as a warning. The scenario captures the Roman Era and you can tell Oscar has done his homework on evoking the era.
3. THE KING IN TATTERS: a 1920s group of investigators who have reality challenged set mostly in the UK and then the Far East. Has lots of reality bending and the promise of Hastur. Since my last run had reality bending as well this is probably not my top pick.
I have skimmed it. This seems like more of a madness than meat grinder but the vote is still out.
4. KS HORROR ON THE ORIENT EXPRESS: 1920s train ride through Europe. The original was a meat grinder similar to MoN in which you could lose a character every chapter. My vote is out on this one b/c I have yet to read it. Additionally, I just ran a 1920s camp so I'm not sure about another.
5. RAVENAR SAGAS: early medieval times in which you play "Vikings" from their youth to old age as they serve their lord. This is more of an at sea and outdoors type of thing than spending much time reading tomes as the Norse were not known for the written word so much.
There are pregens but I suspect you will need back ups. It operates in three parts. I really liked the first chapter but have yet to read the other two.
Body count is expected to be moderate to high unlike low to moderate for the previous campaign I ran.
6. other possibilities I have yet to discover
I'm on break for the summer while others in the group run.
Anyway . . .
Here are a list of scenarios that they have not played which interest me in varying levels. Please feel free to talk as openly as you like as this is a spoiler folder. Or, PM me the details.
These are scenarios I already have or that I am thinking of purchasing.
1. THE SENSE OF THE SLEIGHT HAND MAN by Detwiller
PITCH: 1920s characters sent into the Dreamlands and must escape. It's over 200 pages.
2. THE LEGACY OF ARRIUS LURCO by Oscar Rios
PITCH: Ancient Rome in which investigators go globe trotting across the Mediterranean so follow various clue trails. This has a slight pulp edge to it. I only played a few sessions out of 22 but there were 1-2 TPKs as a warning. The scenario captures the Roman Era and you can tell Oscar has done his homework on evoking the era.
3. THE KING IN TATTERS: a 1920s group of investigators who have reality challenged set mostly in the UK and then the Far East. Has lots of reality bending and the promise of Hastur. Since my last run had reality bending as well this is probably not my top pick.
I have skimmed it. This seems like more of a madness than meat grinder but the vote is still out.
4. KS HORROR ON THE ORIENT EXPRESS: 1920s train ride through Europe. The original was a meat grinder similar to MoN in which you could lose a character every chapter. My vote is out on this one b/c I have yet to read it. Additionally, I just ran a 1920s camp so I'm not sure about another.
5. RAVENAR SAGAS: early medieval times in which you play "Vikings" from their youth to old age as they serve their lord. This is more of an at sea and outdoors type of thing than spending much time reading tomes as the Norse were not known for the written word so much.
There are pregens but I suspect you will need back ups. It operates in three parts. I really liked the first chapter but have yet to read the other two.
Body count is expected to be moderate to high unlike low to moderate for the previous campaign I ran.
6. other possibilities I have yet to discover